Nov 16, 2007, 05:39 PM // 17:39
|
#61
|
Pre-Searing Cadet
Join Date: Nov 2007
Guild: Mighty Men of Valour [MMoV]
Profession: W/R
|
Wow, it has been eight months since anyone as thought about this? This is one of my(and my friends) complaints about the Halls. I feel Xitium has just about hit the nail cleanly on the head and drove it home. I strongly agree with the first six points of his post the other two I will give my opinion on now...
1) Storage Size: Simply make one more tab in your inventory (that can only be accessed in the guild hall(gives you a real reason to go to your hall). I don't want to jack this thread, but it does apply; Every NPC purchased should have a 10% discount to guild members. As it is now, there really is no reason to actually go to your guild hall, give people a reason to go!
A-Net, you have an AWESOME game that so many people love, so please read and consider this improvement!!!
/SIGNED
Quote:
Originally Posted by Xitium
While I like the idea for group storage for your guild I dislike the current ideas for limiting who can access it. I suggest the following:
1) Once items have been put in storage they should become property of the guild. Flag the items as untradable, unsellable and, undestroyable. If the player try’s to destroy or drop the item have it return to the guild storage. This would prevent people from just taking the items.
2) If a player is using a "guild item" and they choose to leave the guild or are forced out the item should return to the storage.
3) Only the guild leader would be able to destroy the item to permanently remove it from the game. Not even the guild leader would be able to sell it.
4) Any money that is deposited should only be allowed to be used for guild hall upgrades OR the guild leader can choose to distribute the money to everyone equally. This would allow people to contribute to the growth of the guild without fear that someone is just going to take the money and run.
5) Create a log of all items withdrawn from the storage.
6) I would suggest no material storage, if you want to give materials away to people deal with it individually.
|
|
|
|
Nov 16, 2007, 06:22 PM // 18:22
|
#62
|
Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
|
idea has been proposed MANY times.
/signed again
Only officers get access to box though...cant have the little minions stealing oreos goodies
|
|
|
Nov 16, 2007, 08:53 PM // 20:53
|
#63
|
Banned
Join Date: Oct 2007
Location: Canada
Guild: PM ME Top 100 xp
Profession: Rt/D
|
Well if anyone that's in the guild could just take what they want without any permission granted, then well........
/sign IF some sort of permission or something like that is needed.
|
|
|
Nov 17, 2007, 02:00 AM // 02:00
|
#64
|
Banned
Join Date: May 2007
Location: USA
Guild: death strikers
Profession: W/Mo
|
think they sould do this and make it so you can put a item in for some one and only they can take it out and have a diffrent spot for just junk any guildie can take out if needed.
|
|
|
Nov 17, 2007, 03:26 AM // 03:26
|
#65
|
Academy Page
Join Date: Apr 2007
Location: Right up your alley.
Guild: Wind Riders [WIND]
Profession: W/E
|
I like the idea a lot. I'd love to throw my unneeded materials (bones, anyone?) in for my fellow guildies to use. There is the problem of the thieves though...but didn't Kingdom of Loathing have Karma points or some other way to deal with that?
Anyway, /signed.
|
|
|
Nov 17, 2007, 07:50 PM // 19:50
|
#66
|
Pre-Searing Cadet
|
/signed
Griffonclaw also had a good idea about customized guild items, but I think that these items donated by guildies could be given to a "Guild Tresurer" an Npc which sells the items off to guildies only of course its in the guild hall. weapons at perhaps 500% merchant price & materials/runes/etc trader items at -50% trader cost, make them un sellable as with minor vigor runes received from a quest. since gold weapons get up to about 500g,with unique items in the 5-15k fixed value range for max weps lower dmg green items will follow the same price as a regular item.
I beleive this would make weapons afforable for lower lvl guildies, In a separate tab you could take the merch menu from the guild lord as well, and the guild leader could choose a goal & all donations immediatly go toward buying that npc.
Last edited by Jaimus; Nov 17, 2007 at 07:55 PM // 19:55..
|
|
|
Nov 26, 2007, 08:48 PM // 20:48
|
#68
|
Ascalonian Squire
Join Date: Nov 2007
Guild: Zeal Special Forces
Profession: R/
|
Quote:
Originally Posted by Nilator
You guys are missing the point of this. This doesn't mean put your 15^50 req 8 fellblade in it. It is for like, you have some extra cloth, someone in your guild might need it. Put it in the bank.
|
"You traded xxx 15 Bolts of Cloth."
|
|
|
Nov 26, 2007, 09:28 PM // 21:28
|
#69
|
Ascalonian Squire
Join Date: Nov 2007
Guild: Back And Unhappy [Pros]
Profession: W/
|
Quote:
Originally Posted by Lykan
How is having guild storage any different to personal storage, exactly what will you put in there? More personal storage would be better.
What would be the point in a storage that a whole guild can access? So someone can "borrow" your fellblade for mission? Or hold your customised armour for a while. There is no point.
We need personal storage not something that can be abused in so many ways. (see above post)
/notsigned
|
i totally agree with Lykan more personal space would be better then having a guild bank...and WoW just came up with a guildbank in they're last patch and the second a guild gets it, it becomes filled up with crap that no1 needs.
/notsigned
|
|
|
Nov 27, 2007, 04:34 AM // 04:34
|
#70
|
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
|
Just keep it simple and have a box where you can donate stuff to any Guildie that wants it. Especially collector drops and non-max stuff.
Spread the love.
If security is needed, have a log of who put what, and who took what, for all to see.
Customised for Guild is great to prevent people stealing and leaving.
|
|
|
Nov 27, 2007, 06:41 PM // 18:41
|
#71
|
Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
|
/signed
maybe an allie wide bank too?
|
|
|
Nov 27, 2007, 09:12 PM // 21:12
|
#72
|
Lion's Arch Merchant
Join Date: Jan 2007
Location: Netherlands
Profession: Mo/
|
My guild also wants a Guild Storage, we are using an officer's storage ATM.
And also... only acces when he is online.
/Signed
|
|
|
Nov 28, 2007, 06:24 AM // 06:24
|
#74
|
Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
|
/notsigned
sum1 join up steal all the stuff/money in storage and leave. and being trustful wont help. any1 can gain trust in say a week over a game. then they get into a storage with 1500k and enough mats for every char to get fow armor? ppl would join steal the money for fow (yes i know fow is big woop now adays but ehh) and leave.
|
|
|
Nov 28, 2007, 10:12 AM // 10:12
|
#75
|
Academy Page
Join Date: Oct 2006
Guild: Majestic Dragons [MaD]
Profession: Mo/N
|
For simple reasons, it should be the regular size and limitations of a normal storage. No extra programming needed. Officers would automatically gain access to the storage. The more simple it works, the easier it's to program and the more likely we could actually see this in game someday.
It's nice to put in some extra materials you might not need, maybe some holiday potions if guild likes to sync dance as candy, etc. Clearly you don't put in something you can't afford to lose.
Only one person could access this storage at a time, much like you can't open chests in missions and dungeons. As a programmer myself, if you keep it simple like this, I'd say it wouldn't take more than 10 minutes to implement in the game.
|
|
|
Dec 21, 2007, 04:28 PM // 16:28
|
#76
|
Ascalonian Squire
Join Date: Jan 2007
Guild: Running Amok
Profession: D/W
|
I still say no consumables should be allowed in the storage (including materials.) If its an item create a flag that won't let it be destroyed, dropped, sold .. etc. Also if a player has the item and leaves the guild, the item is returned to the guild storage, have a max number of slots and leave it up to the guild leader to sort thru it and destroy the unwanted items in the storage.
People seem to be missing the point that by donating it to the guild it is no longer yours so you are not loaning your items. If you want to loan items or trade materials or other items like potions then you should do it on a personal level.
|
|
|
Dec 21, 2007, 04:43 PM // 16:43
|
#77
|
Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
|
The only problem I see with this is stealing. How would you be able to keep track of those who wish to jack all the money and items and leave? I'd say that everyone can freely deposit, but members can only take up to 1 item and it's a cap of 1,000 gold a day. Officers can take out 10,000 gold a day and up to 5 items. Your officers should be trustworthy enough to be put into the position. The leader is free to give and take.
As for items, I think the guild storage should be one material box and one 20 slot with the maximum capacity of 100K. Are you kidding me? 1,500 platnium as a limit? What the hell are you going to do with it, buy a new cape every 30 seconds? I hardly see a need for it.
I think there should be a PAYOUT option, which means if the Guild Leader wants to buy an NPC or perhaps a new celestial sigil, he or she can select an option to do so. For example, you choose a 10,000 gold NPC. How this works, is when people wish to donate money to the Guild Bank, you have the option to select the NPC. Once the NPC has had 10,000 gold donated, it will automatically be added to the Hall.
I see too many scamming issues. I'd say, if you donate money or materials, it tracks who you are. Tracks also if you take stuff out and there's a log. If you deposit 20,000 gold into the bank and the leader decides to kick you, the member will be given back his or her's 20,000 gold removed straight from the storage. If they are unable to recieve it, then they missout on 20k. This is to prevent greedy guild leaders from taking advantage of members or officers.
|
|
|
Dec 21, 2007, 09:31 PM // 21:31
|
#78
|
Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
|
I don't think this would help with anything that is higher on the priority list of things Arenanet needs to pay attention to. I don't see it helping in general. Person X puts cloth in storage to help someone out. Person Y withdraws it and sells it because he's greedy. Person Y makes up 80% of guildies. Useless.
/Not Signed.
|
|
|
Dec 21, 2007, 11:02 PM // 23:02
|
#79
|
Desert Nomad
Join Date: Sep 2005
Location: that dwarven house in beacons perch
Guild: koss
Profession: W/
|
6 month old idea that will never happen, no need to start this discussion again lol
|
|
|
Dec 23, 2007, 01:48 AM // 01:48
|
#80
|
Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
|
/signed
It would be nice to have guildies donate and if i were guild leader i would let everyone access but only take out like 5k every 2 weeks
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Guild hall/bank
|
PAoD->Hi11Zone<-PAoD |
Questions & Answers |
2 |
Feb 10, 2006 05:02 AM // 05:02 |
First_Shot |
Off-Topic & the Absurd |
3 |
Nov 01, 2005 06:18 PM // 18:18 |
Guild Bank needed
|
ozy6205 |
Sardelac Sanitarium |
2 |
Jun 27, 2005 08:44 AM // 08:44 |
koji |
Sardelac Sanitarium |
3 |
Jun 10, 2005 07:29 PM // 19:29 |
A Guild Wars Bank
|
Lazerous |
Questions & Answers |
6 |
Mar 13, 2005 09:58 PM // 21:58 |
All times are GMT. The time now is 09:15 PM // 21:15.
|